Tuesday, 4 March 2014

Manifesto

We had a session yesterday about being able to identify ourselves as an individual designer from the work you do and how you do it, and how this can be summed up in a manifesto. We had two 3rd year students come in and present their manifestos to us to show us a more literal example of what a manifesto is. 

We were paired up and told to discuss our opinions on design and the issues surrounding it, then to come up with 5 points that we both agree on and then try and work following the rules set by those points.

The 5 points my partner and I came up with were as follows:


  1. Work you do should be able to be appriciated by everyone but understood only fully understood by other designers, as this shows a level of skill, as opposed to something anyone could've done.
  2. When collaborating work to the same level and intensity as you would do if you were working on your own, as you don't want to let anyone else down.
  3. Try and avoid anything of a pretentious nature that borders on fine art. Fine art should be separate to graphic design.
  4. Stick to the grid system. It makes things work.
  5. Experimentation should be encouraged and not criticised when/if it fails.
We were then set a task. In our pairs we have to produce a piece of work that Ian Anderson, founder of Creative Review, would want to keep forever. We have to stick to our 5 rules.

We came up with this.

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